AI Insights · Timothy · January 2024
Top 5 Boxing Games on Android in Romania, Q4 2023
Explore the performance of the top 5 boxing games on Android in Romania during Q4 2023, including trends in downloads, revenue, and active users.
ARTICLE BODY
In the last quarter of 2023, the top five boxing games on the Android platform in Romania showed varied performance in terms of downloads, revenue, and active users. Here we break down the trends for each game based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a significant increase in downloads, starting at 568 in late September and peaking at 2.7K in the final week of December. This game also experienced an upward trend in weekly active users, growing from 1.5K to 5.2K over the same period. Revenue remained modest, consistently earning around $1 per week, with a slight peak to $2 in the last week of December.
Boxing Star: Real Boxing Fight by ThumbAge Co., Ltd. had fluctuating downloads, with a spike to 858 in mid-October and then stabilizing around 350 by the end of December. Active users saw a notable increase, especially in October, reaching 2.3K before settling at around 1K towards the end of the quarter. Revenue was minimal, with occasional earnings of $1 in some weeks.
MMA Manager 2: Ultimate Fight from Prey Studios displayed steady growth in downloads, rising from 64 in late September to 176 in the final week of December. Weekly active users also showed a gradual increase, starting at 174 and climbing to 298 by the end of the quarter. Revenue was negligible, with only one instance of $1 recorded in the week of November 20.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a robust performance in downloads, beginning at 721 and peaking at 1.8K in the last week of December. Active users consistently remained high, fluctuating between 5.1K and 6.8K throughout the quarter. Revenue was sporadic, with only one week in mid-November showing a $1 earning.
Finally, Wrestling Empire from MDickie had relatively low but stable downloads, ranging from 36 to 70 per week. Active users hovered around 160 to 180 throughout the quarter. No revenue was recorded for this game during the period.
For more detailed insights and data on these games and others, visit Sensor Tower.